![]() Omnipresent (This is technically a state of being, rather than a speed, but has consequences for combat similar to that of a speed statistic. For further information, see the "Further Explanations"-section below) This is the same reason why multiple temporal dimensions also grant immeasurable speed. ![]() Given that S = D/T, if T is undefined the speed formula cannot be applied. This is why the speed cannot be measured. Immeasurable (Movement beyond linear time. Infinite Speed (Able to travel any finite distance in zero time, or move an infinite distance within a finite amount of time. You can use this calculator to convert from one speed unit to another. The speed at which a character or object flies a certain distance, like going from the earth to the sun for example. The speed at which a character or object can move by running, or through similar means that do not involve flight or teleportation. More information, and a table of which timeframes grant which speeds, can be found on the reactions page. ![]() But crucially, this does not grant any movement at most, it allows the user to activate a thought-based ability. The timeframe it takes for a character to notice an event or reaction. The reaction speed of a character also tends to be higher than their movement speed. Reaction speed is reacting to an attack that you don't know is going to happen, or at a very close range. If Character B dodges it is considered aim dodging since he/she knew that the attack was going to happen. Keep in mind, sometimes a person aim dodges and it is not as good of a feat.Īs another example, let's say that character A uses a minigun on character B, but the minigun takes a second or two to charge up and Character B sees this. This usually only grants a short movement upon reaction, whereas several movements at the same speed switch it to combat speed.įor example, let's say that character A shoots at character B with a gun and character B dodges. Reaction speed is the speed at which a character can react to an event or action. The speed at which a character can fight. For example, X character is hypersonic, but he can do an attack that is a natural beam of light, the speed for the attack is different from the speed of the user, hence the attack would be lightspeed even if its user isn't. The term " Speed" normally refers to Combat Speed. There are five types of speed used for VS purposes: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed. Speed is simply how fast a character can move in a given amount of time.
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